Head Jam.   2014

This animation was a final based off the 11 Second Animation Project. The class was given a sound clip and each individual was to interpret and animate to the sounds. The objects were additional designs I created for the clip.

The Old Man.   2012

The Old Man is a drawing animation. It was an exploration of looping, walking cycles, angles of the frame, and various other techniques to help understand and appreciate the base of animation.

Detention.   2014

Detention is a stop motion animation in combination with drawing animation. This animation further explored the ideas of the "magic" while merging the mediums into one world.

Hand Animation.   2012

This hand animation worked with motion and simplicity, whle utilizing the looping techniques and playing the reverse of an action to recall the object.20

Hippo Loop Walk.   2012

The Hippo Animation was a two legged walk loop, meant to play again and again in order to show a character walking in place.

Salem.   2014

Salem is a longer animation using AfterEffects. It is edutainment, meaning both entertaining and educational. 20

Slam.   2015

This animation is a final for Animation Studio 1. The class was assigned to create a short using the Mery Rig (downloadable online) and to build and texture a scene full of objects for her to interact with. I focused on the camera directions and coordination of sounds to make each action believable to the viewers. Created on Maya with Nuke Passes.

Poppop.   2015

Poppop is a character I created based off the likes of my Grandfather Pop Pop. I worked at the basic rigging of a character and the texturing, bump and spec. of the clothing, face and shoes. This was created using Maya and Photoshop.

Roxanne Assoulin.   2016

This 3D animation is modeled in Maya with the lighting and animation also rendered in Maya. The total composite was tied together using AfterEffects to merge some 2D animation aspects along with the 3D animation. 

Chanel.   2016

In testing my speed, this animation was done in 17 hours. The 3D animation is modeled in Maya with the lighting and animation also rendered in Maya. The total composite is tied together using AfterEffects to merge some 2D animation aspects along with the 3D animation.